As
Diaz and Fields explained, a digital story is meant to make the audience
question certain assumptions and seek a deeper understanding of something
different. With that being said, there are ways to get certain results out of
showing and viewing a digital story. Two examples are inside and outside of the
classroom. In an academic setting, a major point of using digital stories is to
teach students about what they are- much like we are doing. From there students
create their own stories more for the purpose of the learning experience than
to really get something out into the world. Instructors could also use these
stories to prompt specific thoughts and feeling among students. For example, if
a class is discussing issues in the Middle East and they viewed Wall of Hate,
students would begin to consider the morality and purpose of the wall and
question what should be done about it and how they feel in general. From there,
discussion would more than likely occur. In academia, digital stories are manipulated
so that they either can get students to do certain things or make them think in
ways towards an assignment.
Outside
of the classroom, I feel that there is more to get out of digital storytelling.
This mainly has to do with what emotions and thoughts that are brought out in
people and what this leads them to do. In class, after watching one of these
stories, a student would either do their assignment or have their discussion
and that is usually the end. Rarely would a student continue to ponder what
they had seen. In any other situation, however, it is likely that action can be
taken. Although this is a stretch, I think of the Kony 2012 video as an
extended digital story. It has a “so what”, a provoking question, and delves
into peoples’ lives that creates something very personal. After viewing that,
millions of people have been called to take action and a countless amount of
emotions can be said to have also been provoked.
It
does not have to be as serious as that though. Let’s say that a person decides
to create a story about how an accident left them unable to pursue their
passion. An audience member would be prompted to think about the loss of
something special and as a result, think more carefully about what they have
and appreciate it. Of course it is possible that a story in a classroom setting
could provoke students’ emotions, but the usage is altered so that certain
emotions are hit and then certain actions are done. All in all, it is not a difference
of what the stories contain and are made up of, but a difference in how they
are approached and used.
I definitely agree that digital stories can be used in the classroom purposefully but that they have more value outside the classroom. I think they have more uses outside the classroom because they have such a wide variety of uses that are not related to academics. What I didn't get was that you used two similar situations for both inside and outside academia. It may be me, but I'm not sure what side your wanting to take for those situations.
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